Showing posts with label family. Show all posts
Showing posts with label family. Show all posts

Tuesday, May 5, 2015

The Legend of Zelda: A Link Between Worlds



Putting my prejudice for nostalgia behind me, I sucked it up and played The Legend of Zelda: A Link Between Worlds.  This game hit all the right notes for me.  It reminded me of all the things I loved from the original game without cramming them down my throat.  The music, enemies, surroundings, everything was just right and kept me aware that I was playing a classic Zelda game.

Additionally, the developers made sure to advance the game forward, making it relevant today.  The graphics were hugely improved.  The learning curve and difficulty were much more balanced that previous titles.  There were more quests and collectibles which helped to make the game as short or long as you wanted it to be.

All too often, our generation clings to their childhood so hard that we all end up stuck with sub-par products.  I know people want to play a classic 8-bit game with terrible music and no save files, but some players want to see developers stretch the current technology and blow minds.  While A Link Between Worlds didn't break the mold as far as game design goes, it shows how easy it can be to make a game that serves to both old school and new school players.

Monday, February 2, 2015

Lego Marvel-ous!

Yes.. I went there.

Lego Marvel Super Heroes is so flipping fun you guys.  I literally can not stop playing it.  It's one of those games that you start playing, and then you think, "Wow, I should really get to bed."  Then 2 hours later you're still playing because you need to unlock Ms. Marvel oo and Ghost Rider ooo and Red Hulk oo and....  it just never ends.


That's the best part.  The story is fun to play, and has all of the elements you expect from a Lego game.  It's silly and funny, and overall fairly easy.  I have to say that some of the puzzles in this Lego iteration truly did leave me puzzled.  I actually had to Google a level because I could not figure out how to progress after I had run around, looked and destroyed everything.  That is the one thing I trip up on in this game - I don't know all of the characters so I'm not sure what all of their special skills are.  It doesn't make it less fun, but it does mean I spend some extra time trying and failing.

I have to say that the games have become more and more polished as they've gone along too.  In the early games (Star Wars, Harry Potter 1...) you could free play, but you only had access to a few of your characters.  Now, even when you free play the levels, you have access to everyone you've unlocked.  And you can save and quit at any time.  Amazing!  I think the characters are more dynamic in Marvel too.  They all have interesting and different animations which makes it fun to branch out from your initial favorites.

Probably the most fun development is the free world map.  The game is based in New York City, and in between levels you can free play the city.  There are about 150 mini side quests to unlock characters and gold bricks.  You can run, fly, drive, and explore the city from the subways to the rooftops.  It's basically an adorable version of GTA IV.  I love it.  I do not love the racing quests, because I am horrible at driving and I think that they flying characters are hard to control... so that gets really frustrating really fast.  But what's life without a few challenges?

So if you like Marvel, Lego, or just plain having fun this is the game for you.  I highly recommend it.

Tuesday, April 15, 2014

Hide Yo Kids...

I am fairly certain that we have covered this topic before, but I feel like I need to bring it up again.  Little kids and video games.  I don't have a problem with parents deciding that their child is okay to play an "M" rated game.  I do, however, take major issue with little kids being all up on the mic.

When a game requires a clan, I see the whole idea as being a way to play together, socialize, group up, and engage with one another.  MMOs are particularly meant for a social experience.  When you take a game for adults (violence, skimpy clothes, F-bombs) and add small children (ages 12 and below), the parent is doing so at their own risk.  Allowing those same small children to get on a mic in clan chat is painful for everybody involved.  

Let's start with what should be the most obvious: my age vs their age.  I am 31 years old and I sure as hell do not want to hang out with your 7 year old.  That's weird.  It's annoying to me that I now have to spend time with a small child in order to get things done with my clan of adults aged 40 and up.

Second, what the hell kind of parent is allowing their child to get on the mic and talk to complete strangers?  Would you allow your kid to hang out in chat rooms online by themselves?  Or approach and converse with strangers in a park by themselves?  So why are there people that think it is harmless to allow their small children to be in a public lobby?  There is nothing to keep me or anyone else from saying something violent, threatening, or sexual.

Lastly, the adults that allow these kids online are super inconsiderate.  I was actually told in clan chat that I need to watch my language because there was a small child in chat.  An adult game full of talking adults should be no kids allowed.  It makes the game less fun and more awkward for everyone else.

So please, please leave your kids off the mic.  It's inappropriate for everyone involved, and I definitely won't be sorry when I teach your kid some new words.

Friday, October 4, 2013

Disneyland, but Cheaper

It is NOT this easy.
So the kids and I recently remembered that we have the very fun and engaging Kinect Disneyland.  So we've been trying to play it.

Trying is the keyword.

I basically don't know how families stay together after trying to play this with my 3 year old, my (now) 6 year old, the 1 year old wandering around, and my husband.

First, the baby.  When two other big kids/me are playing, and he wanders in front, it somehow totally removes us as player and accepts him.  This is beyond annoying.

Then the 3-year-old.  She desperately wants to play this.  She's probably the most age-appropriate for a Disneyland game... and she can barely do it alone.  It is impossible to help her with the proper motions, and have you ever tried telling a 3-year-old, "Lift your left hand.. no your left. Your other hand.  The one close to me. Now lift it.  Less.  Lift it just a little.  Now lower.  Higher.  Like this.  Do what mommy is doing.  Oh for the love of Pete, you're on your own."

The 6-year-old has a great grasp of it, and can properly control it.  Phew.  I suppose I also fit in this category.

And then there's my husband, who somehow always has to walk across the room, and since this is the most finicky Kinect game it either picks him up as a player, or the brief second he passes the Kinect totally blanks us all out.

I can't understand why some Kinect games are so good at tracking and keeping you logged in, despite madness in the room, and others are just absolutely awful.  Disneyland fits in the awful category.  And it's marketed for children.  Ironically, Once Upon a Monster is also awful, and also for children.  Does Xbox/Kinect want parents to kill themselves over their children crying that the characters won't dance with them??

I don't think it's reason enough not to buy the game.  It is super fun.  I am an unapologetic Disney lover.  Disneyland was truly the most magical place on Earth for me.  And it is faithfully recreated in this game.  It's so fun to walk around and see the same corners of the park that we walked in.  "Hey look! That's the bathroom where we cleaned up that giant poopy diaper!  Ahh..memories."

Just, when/if you buy it, prepare yourself. I suggest a glass of wine.  Or just playing it after the kids go to bed. You know you want to.