Monday, April 30, 2012

It's Tricky!

SSX released on Xbox/PS3 at the end of February, and it was the chance for me to re-live a ton of my college gaming glory.  Did it grant me this one hope?
Spoiler alert: It totally did.
The graphics and sound track make me feel like I'm back in the dorm with SSX Tricky & SSX 3 on the GameCube.  I mean, obviously the graphics are outstandingly improved on the new systems, but the general look and feel of the game is the same.  The tracks are rendered beautifully.  Avalanches, trees, rocks, ice patches...they are all so realistic.  Especially when your snowboarder crashes into them at 100 mph.  No, there is not graphic violence and blood splattering, when your rider is damaged you get a dark vignette on the screen which fades as their health rebuilds.

And the sound track, a staple of the old games, is still super fun.  It fades into the background, offering a radio-like atmosphere to your playtime, and is not annoyingly repetitive.  And, of course, when you get into Tricky mode it plays the one song that you want to hear: It's tricky to rock a rhyme to rocky a rhyme that's right on time it's triiicckyyyyyy...  Thank you, Run DMC... I can not hear your song without wanting to go super-uber.

Finding a crazy long rail and grinding down the entire face of the mountain is
definitely one of the top experiences in this game
Now here's where it gets...tricky?  Ha!  When I first started playing I felt a little overwhelmed.  The controls felt crazy, and I was discouraged thinking that it was more of a button-combo-pressing game, which I suck at.  As I went along, it got easier, and it continues to do so.  I get better and better the more I play, and doing the tricks feels more and more natural.  Perhaps if I had started with the original controls I would've been more successful, but I am playing with the new style.  Debbie had similar issues and switched to the old-style controls, which felt more natural to her, but it screwed her up to start new and go back.  In short, a warning: If you have prior SSX experience, you may want to start with the old style controls.

So the game has the look, the sound, the fun... Sounds perfect!  What could possibly be missing?  Oh, multiplayer.  Yeahhh..  There is a really fun option called RiderNet where it links up everyone playing the game and you can compete against each other in races, trick competitions, and survival events.  This is so fun!  I mean, it is totally upsetting to play a trick event and get 3 million points when the top scorer has 21 million (how?!)... but still really fun.  What's not really fun?  Being able to actually play, side by side, with a friend.  You can't just pick a run and do it together.  This was how I spent college!  This is what I looked forward to!  Shredding that fresh white powder with Debbie all over again... and that dream was taken from me.  You can, and are encouraged to via RiderNet, compete against your friends best scores on the events.  Your friend has a "ghost" that plays down the mountain as your opponent. So at least there's that.. I just want to actively play with someone.  Boo to you, game, for taking away multi-player fun.

All in all though, this game has lived up to the hype that we here at Achievos bestowed upon it.  I still have fun playing it, even when I feel like I suck at it.  And even though I got totally rage-y over some of the more difficult deadly descents (kind of the "boss battles" of this game), I still kept going back for more.  It is so fun, and so worth your money.  Get this game!  And then add me as a rival.  I shall shred your ghosts to pieces!

Wednesday, April 25, 2012

You Are The Wind Beneath My AC-130's Wings

So you and your friends are amped about a brand new game coming out and best of all, there's co-op.  You both coordinate your schedules to maximize your playing time together.  Once you put in the disc, you quickly realize that maybe it's better to just stay friends.  Here is a short guide to helping you find the ultimate partner in gaming.

It's always best to know your own gaming habits first.  Are you someone that only plays for 30 minutes or an hour at a time, or do you insist on powering through in one ten hour session?  Do you take frequent take breaks for food, phone calls, and socializing, or are you able to stay focused on the goal ?  Are you a talker or are you stickly business ?  Its important to understand what your gaming habits are so you can chose a co-op partner accordingly.

Something else to take into consideration is that it's usually much easier to run a co-op campaign from beginning to end with the same person.  Stopping in the middle and picking up with someone new can mean possibly missing parts of the mission or struggling to latch onto someone's very different play style.  If you find yourself playing with someone and it's not working out quite as well as you hoped, cut them loose sooner rather than later.  Getting off on the right foot with the right person might mean starting the campaign over from the beginning, so if you wait too long, you could be stuck with a junky playthrough or be replaying a huge portion of the game.

Not only is play style important, but make sure that your goals match up.  It's no secret that I like me some achievements, so I always try to find a partner in crime that wants the same thing.  If you happen to be looking for fellow achievement hunters, you can try www.Xbox360Achievements.org or over at the Facebook group Achievement/Trophy Hunters which services both the Xbox and PS3 players. 

No matter what your end goal is, make sure that you have fun.  If the other player(s) or even the game itself just isn't doing it for you, there's no reason to tough it out and no shame in walking away.  Its better to keep your friends than win the game.