Saturday, May 16, 2015

A Wolf Among Us

I have spoken before about my love of Telltale Games.  Their point and click creations are as intriguing as some of the best books I've read.  A Wolf Among Us is one of their typical five episode games that came to the Xbox 360 back in 2013.  It's based on the comic book series Fables, the stories of classic fable characters like Snow White, Ichabod Crane, trolls, ogre, princes, etc who have chosen to live in the non-magical world.

I am not much of a fan of fairy tales or children's stories.  I personally much prefer a dark, adult plot with lots of realistic characters.  But the Fable comics and the Wolf Among Us game made we want to dive deeper into these old, classic stories.  Any game that makes me want to watch a Disney movie is pretty amazing.

The game follows Bigby Wolf (Big Bad Wolf) as he attends to the residence of Fabletown, a small community in the Bronx full of creatures glamored to look like regular humans.  What made this game/story so interesting is that there is murder, romance, prostitution, magic, cut throat politics, and even a bit of fetishism.  I don't want to go into too much detail because it's really hard to not give things away.

I just wanted to take this opportunity to express my love for this bizarre, complex game.  I encourage you to play it if you haven't already.  You will be pleasantly surprised.

Tuesday, May 5, 2015

The Legend of Zelda: A Link Between Worlds

Putting my prejudice for nostalgia behind me, I sucked it up and played The Legend of Zelda: A Link Between Worlds.  This game hit all the right notes for me.  It reminded me of all the things I loved from the original game without cramming them down my throat.  The music, enemies, surroundings, everything was just right and kept me aware that I was playing a classic Zelda game.

Additionally, the developers made sure to advance the game forward, making it relevant today.  The graphics were hugely improved.  The learning curve and difficulty were much more balanced that previous titles.  There were more quests and collectibles which helped to make the game as short or long as you wanted it to be.

All too often, our generation clings to their childhood so hard that we all end up stuck with sub-par products.  I know people want to play a classic 8-bit game with terrible music and no save files, but some players want to see developers stretch the current technology and blow minds.  While A Link Between Worlds didn't break the mold as far as game design goes, it shows how easy it can be to make a game that serves to both old school and new school players.